
S. Ontanón, G. Synnaeve, A. Uriarte, F. Richoux, D. Churchill, and M. Buro and D. Churchill, “Real-time strategy game competitions,” AI J. Hagelbäck, “Potential-field based navigation in starcraft,” inĬomputational Intelligence and Games (CIG), 2012 IEEE Conference M. Buro, “Real-time strategy games: A new ai research challenge,” in “Mastering the game of go with deep neural networks and tree search,” J. Schrittwieser, I. Antonoglou, V. Panneershelvam, M. Lanctot et al., Maddison, A. Guez, L. Sifre, G. Van Den Driessche, IBM Journal of research and development, vol. 3, no. 3, pp. Samuel, “Some studies in machine learning using the game of checkers,” Moreover, the knowledge extracted from that framework could be useful in real MOBA games, like Smite, Dota2 or in the RTS Starcraft.Ī. L. We can consider that collecting resources in MOBA is a harder task than in RTS since it involves skills like positioning, skill/attack control and target selection, while RTS requires the player to simply send units to a specific place to collect resources.įor future work we believe that the discrete framework proposed in this paper should be developed in order to provide a reliable testbed for research.

Therefore, more mechanically skilled players can collect more resources than the least skilled ones. Lastly, killing enemy heroes or destroying enemy structures also give the hero or the team a certain amount of gold.
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Besides, it is possible to obtain gold from neutral minions, which live in the jungle, the free space between the lanes.

These units spawn in waves from each team base, and follow a lane fighting their way to the enemy base.

Farming consists in killing certain units known as creeps or minions in order to get gold. Instead of simply sending units to collect the materials from a source, MOBA rely on the player skills to perform the so called farming. In the MOBA gameplay, the resource collection task is also present, but with different characteristics. For instance, in Starcraft this resource collection is done in sources of gas and crystals, that are later used to create units and structures. An important part of RTS gameplay is to collect resources from specific places to build structures and units.
